Arawyn says:
It has some serious bugs that are driving me mad like their inability to randomly generate a number range.
It seems to roll badly, so badly that it is impossible.
eg. I gain a level with a cleric (1-8 hit points per level, + Constitution bonus (in this case '+2');. It gave me one hit hitpoint! (that means it rolled a '-1' out of 1 to 8).
I did the old save game cheat one I realised that something was broken. (I save the game, get the level, then if bad, I reload the save game and try again).
It rolled the following for hit points out of 1-8. -1,2,-1,2,3,-1,3,1,3,4 (which I took the four... Note that it never once touched 5 to 8.
I also took toughness feat with a wizard (1d4 hp, +3 hp with toughness, +2 from constitution). It gave me 1! Which means it rolled a -4 out of 1 to 4.
I have had combats where me guys are trying to hit AC 12, and all six at 2nd level (ranging for 1d20+1 to 1d20+5). Missed every round for three rounds.
Now if they cannot get something this right how can you trust the rest?
I am have played about 30 hours of it so far, but I have had to rely on constant save game cheating to get by,
(who can a one 5th level wizard, have only 18 hit points when they have con14 and toughness. The bare minimum possible (rolling 1s on all level advancements is
1st lv 6
2nd lv 9
3rd lv 15 (+3 from toughness)
4th lv 18
5th lv 21
Ignoring the incompetence above, th
27 Aug 2007 - 12:30
Melbourne, Vic