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Featured Reviews \ Socom: US Navy Seals - Fireteam Bravo

Overview
Multiplayer: Ad Hoc and Infrastructure
Developers: Zipper Interactive
Publisher: SCEA

SOCOM has been a popular tactical first person shooter game on consoles and the PC for many years and Fireteam Bravo is the first (of hopefully many) PSP specific SOCOM titles. Fireteam Bravo sees a two man team deployed over 4 countries (with Chile being a PSP exclusive) in order to combat terrorism and underground military insurgence. Fireteam Bravo shows what developers have in store for future ports with 'crosstalk' objectives being unlockable which allow you to sync missions from Fireteam Bravo to SOCOM 3 on the PS2. Fireteam Bravo has also been the first PSP game to make use of a specially designed headset for multiplayer use. Given the high standard that Fireteam Bravo has to measure up with how does the game stack up against all the hype?

Graphics - 9.5/10
I think these are quite easily the best on the PSP so far. The graphics are smooth and well textured and will no doubt make you realise the potential of the PSP.

Player animation is realistic, enemy will crawl, run and fall after being shot. They'll hide behind cover and pop up to take a shot at you. The landscapes provide a sense of depth and distance and buildings look like the type of dilapidated buildings you'd expect terrorists to hide out in.
Sound - 8.5/10
Nothing flash about the sound but there's nothing bad either. In-game sound consists mainly of the sounds of the battlefield, the crunching of gravel under foot, the snap of a sniper rifle, and the confused yelling of terrorists after you shoot one in the leg. A nice touch is the 'outdoor' sounds at night you'll hear such as the chirping of crickets. The sounds are captured realistically and allow you to immerse yourself in the game. Your team mate - Lonestar will provide you with warnings and commentary on your missions which can be quite helpful when you've missed the guy hiding in the corner with a rifle.


Gameplay - 9/10
First player shooters have so far struggled on the PSP as developers grapple with trying to find a good control system. Fireteam Bravo implements the best first player control system so far which gives a lot of control to the player without taking away the ‘feel' of the game. The movement is realistic, you won't be doing any back flips or turning around 360 degrees and firing at people in front and behind you at once. There's a dedicated strafing movement (by holding L and moving the analogue stick) which allows you to look around walls and move around corners whilst facing the direction you want. There's a target lock which will lock onto the general vicinity of the target (you'll still have to hit the target) which works quite well without making things too easy. I did find that the movement does take a toll physically on your hand as you'll be using more hand muscles to play this game then any other PSP game. I'm not sure if this is the way I personally hold the PSP or more to do with the fact that to utilise the full range of movement you'll be using all the buttons on the PSP.

Using Lonestar is easy, you point your cursor at something and push the O button. If it's something specific that's needed to be done an option will pop up, holding O will give Lonestar the orders. This way you can breach rooms and cover Lonestar as he breaks down the door, get Lonestar to dismantle bombs or order Lonestar to deploy to a nearby area. One thing you can't do is escape from Lonestar. If you tell him to hold a position whilst you decide to go exploring he'll tell you ‘I can't do that sir' and will follow you.



If you hit an enemy but don't kill him, he'll drop to the ground and crawl for cover. He wont necessarily shoot from the place he was last seen crawling either, he'll move to a different location for a better or more unexpected shot.

There are special weapons to unlock as well as different characters which can be unlocked for multiplayer use. You have the ability to customise the weapons you take into the field as well as the number of bursts the automatics will fire at a time.
Difficulty - 8.5/10
There are 3 difficulty levels Ensign, Commander and Admiral. The first 2 are ridiculously easy and the AI is so stupid it's not funny. Shoot an enemy, and his mate who's standing a foot away will not respond. Often you can get in close on enemies (even when they're facing you) before they'll react. I found the only way to die on these difficulty levels was when I threw a grenade the wrong way and blew up myself or Lonestar. Switching to Admiral however is far more of a challenge. Enemies won't wait for you to shoot first and will happily shoot you from behind if you haven't cleared the area. They're also more accurate so you won't get away brazenly running into rooms pretending you're playing Wolfenstein.



Value - 8.5/10
This is a great game, albeit intensive and the missions are a good length. One of the aspects which it's been marketed (and unfortunately which I can't experience) as is the potential to play online multiplayer with 15 other players. I can't really comment on how well this works – if it works well then this has the potential to extend the life of this game remarkably, even if it doesn't and you stick to single player mode there's plenty to get through. I'd estimate that the missions run from anywhere between 15-25 minutes each depending on whether you're trying to complete all the objectives or just the essentials. After you successfully finish each mission you'll have the opportunity to play an instant action variation of that map which allows you to customise a task using that map. For example once I've completed the first map, I can go back and play that map as a hostage extract mission, or as a sabotage mission, or a sweep and clear mission. This in itself prolongs the games life.
Overall - 9/10
Quite simply this is the best first player shooter on the PSP so far. Missions are varied with many objectives and the graphics are a sight to behold. There are nice cut scenes between each continent you visit giving you a background to what's happening and why you're going there. The potential to replay each map with different objectives will keep you coming back to the game long after you've completed it. It's important to note that this is a tactical game, you won't be shooting at hundreds of enemies nor will you be running around frantically trying to do things as quickly as possible (there's no health so you'll need to go slowly). Socom: US Navy Seals - Fireteam Bravo is a well executed game and one of the best available on the PSP.

Pros:
  • Excellent graphics
  • Great gameplay/player controls
  • Mission variety
  • Customisable 'instant action' missions

Cons:
  • AI not quite up to scratch
  • No health
  • Physically intensive on my hands
Graphics:
Sound:
Gameplay:
Difficulty:
Value:

Score:
9.5/10
8.5/10
9.0/10
8.5/10
8.5/10

9/10
Submitted by PiercedSoul 05/01/2006 17

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SOCOM: US Navy SEALs Fireteam Bravo

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Comments

DragonRyda
Kudos: 83
Mates: 1
This is a good game. new to psp's so that's why late recies. found it a bit quick to get through though, but maybe because able to get a lot of hours onto it. I found the controls confusing at first, but you get the hang of them quickly enough.
25/08/2008
canberra
Lawso
Kudos: 3,850
Mates: 157
I don't think so

I'm on it right now
23/07/2008
I am currently located in front of my Computer, which is, currently, on the edge of exploding
hummer
Kudos: 10,723
Mates: 613
you dont need cheats to be good at it, do they monitor the online anymore
04/07/2008
EVOLUTION
Lawso
Kudos: 3,850
Mates: 157

gdmatt said: Online would be awesome if there were no cheaters, but I have never found a single game that hasn't had at least one in it. And because nobody monitors the servers, people can cheat all they like.


Oh yeah...
I forgot, theres not many hackers anymore
03/07/2008
I am currently located in front of my Computer, which is, currently, on the edge of exploding
gdmatt
Kudos: 16,347
Mates: 28
Online would be awesome if there were no cheaters, but I have never found a single game that hasn't had at least one in it. And because nobody monitors the servers, people can cheat all they like.
03/07/2008
Melbourne, Victoria
Lawso
Kudos: 3,850
Mates: 157

leyton22 said: this looks like an ok game for the psp


OK!?!?!!?
Online is freakin awesome!
02/07/2008
I am currently located in front of my Computer, which is, currently, on the edge of exploding
milo
Kudos: 590
Mates: 13
can u play against ps2 players in lan play?
15/06/2008
Nowra NSW
leyton22
Kudos: 442
Mates: 11
this looks like an ok game for the psp
14/06/2008
Melb, VIC
FANTOM92
Kudos: 409
Mates: 19
yes there is im playing it right now.
29/09/2007
I LIKE CEREAL ps.not responsible for injurys
skua
Kudos: 1,258
Mates: 74
if you cant see the health bar you must be blind. it is on the bottom right of the screen under the name "sandman" or "Lonestar". you might want to edit your review..
08/07/2007
Staff Sergant
IAMColonel
Kudos: 21,912
Mates: 239
this is old i think .. who posted it i wonder
28/02/2007
Poo poo.
novaboy032
Kudos: 2,692
Mates: 57
its all good but the part of 'NO HEALTH'

what do you mean theres health i play it every nite almost beleive me theres health!!
28/02/2007
your mums bedroom!
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