I think these are quite easily the best on the PSP so far. The graphics are
smooth and well textured and will no doubt make you realise the potential of the
PSP.
Player animation is realistic, enemy will crawl, run and fall after being shot.
They'll hide behind cover and pop up to take a shot at you. The landscapes
provide a sense of depth and distance and buildings look like the type of
dilapidated buildings you'd expect terrorists to hide out in.
Nothing flash about the sound but there's nothing bad either. In-game sound
consists mainly of the sounds of the battlefield, the crunching of gravel under
foot, the snap of a sniper rifle, and the confused yelling of terrorists after
you shoot one in the leg. A nice touch is the 'outdoor' sounds at night you'll
hear such as the chirping of crickets. The sounds are captured realistically and
allow you to immerse yourself in the game. Your team mate - Lonestar will
provide you with warnings and commentary on your missions which can be quite
helpful when you've missed the guy hiding in the corner with a rifle.
First player shooters have so far struggled on the PSP as developers grapple
with trying to find a good control system. Fireteam Bravo implements the best
first player control system so far which gives a lot of control to the player
without taking away the ‘feel' of the game. The movement is realistic, you won't
be doing any back flips or turning around 360 degrees and firing at people in
front and behind you at once. There's a dedicated strafing movement (by holding
L and moving the analogue stick) which allows you to look around walls and move
around corners whilst facing the direction you want. There's a target lock which
will lock onto the general vicinity of the target (you'll still have to hit the
target) which works quite well without making things too easy. I did find that
the movement does take a toll physically on your hand as you'll be using more
hand muscles to play this game then any other PSP game. I'm not sure if this is
the way I personally hold the PSP or more to do with the fact that to utilise
the full range of movement you'll be using all the buttons on the PSP.
Using Lonestar is easy, you point your cursor at something and push the O
button. If it's something specific that's needed to be done an option will pop
up, holding O will give Lonestar the orders. This way you can breach rooms and
cover Lonestar as he breaks down the door, get Lonestar to dismantle bombs or
order Lonestar to deploy to a nearby area. One thing you can't do is escape from
Lonestar. If you tell him to hold a position whilst you decide to go exploring
he'll tell you ‘I can't do that sir' and will follow you.
If you hit an enemy but don't kill him, he'll drop to the ground and crawl for
cover. He wont necessarily shoot from the place he was last seen crawling
either, he'll move to a different location for a better or more unexpected shot.
There are special weapons to unlock as well as different characters which can be
unlocked for multiplayer use. You have the ability to customise the weapons you
take into the field as well as the number of bursts the automatics will fire at
a time.
There are 3 difficulty levels Ensign, Commander and Admiral. The first 2 are
ridiculously easy and the AI is so stupid it's not funny. Shoot an enemy, and
his mate who's standing a foot away will not respond. Often you can get in close
on enemies (even when they're facing you) before they'll react. I found the only
way to die on these difficulty levels was when I threw a grenade the wrong way
and blew up myself or Lonestar. Switching to Admiral however is far more of a
challenge. Enemies won't wait for you to shoot first and will happily shoot you
from behind if you haven't cleared the area. They're also more accurate so you
won't get away brazenly running into rooms pretending you're playing
Wolfenstein.
This is a great game, albeit intensive and the missions are a good length. One
of the aspects which it's been marketed (and unfortunately which I can't
experience) as is the potential to play online multiplayer with 15 other
players. I can't really comment on how well this works – if it works well then
this has the potential to extend the life of this game remarkably, even if it
doesn't and you stick to single player mode there's plenty to get through. I'd
estimate that the missions run from anywhere between 15-25 minutes each
depending on whether you're trying to complete all the objectives or just the
essentials. After you successfully finish each mission you'll have the
opportunity to play an instant action variation of that map which allows you to
customise a task using that map. For example once I've completed the first map,
I can go back and play that map as a hostage extract mission, or as a sabotage
mission, or a sweep and clear mission. This in itself prolongs the games life.
Quite simply this is the best first player shooter on the PSP so far. Missions
are varied with many objectives and the graphics are a sight to behold. There
are nice cut scenes between each continent you visit giving you a background to
what's happening and why you're going there. The potential to replay each map
with different objectives will keep you coming back to the game long after
you've completed it. It's important to note that this is a tactical game, you
won't be shooting at hundreds of enemies nor will you be running around
frantically trying to do things as quickly as possible (there's no health so
you'll need to go slowly). Socom: US Navy Seals - Fireteam Bravo is a well
executed game and one of the best available on the PSP.
Pros:
• Excellent graphics
• Great gameplay/player controls
• Mission variety
• Customisable 'instant action' missions
Cons:
• AI not quite up to scratch
• No health
• Physically intensive on my hands
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Graphics:
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Score:
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9.5/10
8.5/10
9.0/10
8.5/10
8.5/10
9/10
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