When It's Done
FlatOut Ultimate Carnage is rebuilt from the ground up and specifically developed to utilize and take advantage of the additional feature sets and improved processing ability of the Xbox 360 to produce an entirely new, breathtaking FlatOut experience. Some of the many brand new design and gameplay components featured in FlatOut Ultimate Carnage include 12 cars racing on screen up from eight in FlatOut 2, five all-new single player and two all-new multiplayer game modes over Xbox Live, 8,000 dynamic objects per track up from 5,000 in FlatOut 2, widescreen High Definition resolution (1280x720), dynamic lighting and shadowing all with proper real-time environment mapping on all vehicles, and 20,000 polygons per car up from 5,000 in the previous generation. Brand new game features for FlatOut Ultimate Carnage include: 12 cars racing on screen up from eight cars in FlatOut 2 Five all-new single player and two all-new Xbox Live multiplayer modes including 'Head On, 'Beat The Bomb' and 'Frag Derby' Widescreen HD resolution (1280x720) Dynamic lighting and shadowing with real-time environment mapping on all vehicles Increased polygon count, 20,000 per vehicle as opposed to 7,000 in FlatOut 2 8,000 dynamic objects per track, up from 5,000 in FlatOut 2 Dynamic shadow maps for every single moving and static 3D object on each circuit Parallax mapping for skid marks used in the off-road tracks and mud surfaces Improved particle effects, e.g. dust, dirt, smoke and water
templargfx said: why is this in the PSP section?