When It's Done
Created by Sony's Japan Studios, it is a graphically simple puzzle game, with gameplay involving rotating a world occupied by Oscar Reutersvärd's impossible constructions to be traversed by a mannequin figure. The game is based on the Object Locative Environment Coordinate System developed by Jun Fujiki, an engine that determines what is occurring based on the camera's perspective.
LSGTKV said: Is this a hard game to play? I mean is it worth trying to play on the way to workin the morning or will that take too much concentration? Bus trips can be quite jolting, so do you need a steady hand?
Marioman61 said: I got the demo and can't get passed this level. Oh, and the mannequin doesn't look as good as the screenshots.